About the Workshop

Goals

With this workshop, we will take an exciting participatory approach with youth and adults as partners to co-create an agenda for future research and public discourse. Specifically, we address the following goals:

  1. Bring scholars, industry practitioners, and Generation Z activists/thought leaders into shared dialogue about what should be the HCI research agenda for emerging technologies, particularly across the new frontiers and intersections of AI, socialmedia, and social virtual reality (VR).
  2. Identify major challenges to youth well-being raised by AI-driven technologies.
  3. Work together to propose initial research and public education to begin to tackle the challenges identified during the workshop.
  4. Spawn cross-generational research partnerships that integrate youths’ lived experiences with humancentered design.
  5. Promote awareness of youth-led missions and activities within the CSCW community.

Themes and Questions

While the workshop themes will be co-created and refined given the attendees, broad themes centered around emerging technologies and open questions may include, but are not limited to, the following:

Artificial Intelligence:

How do AI systems (e.g., “for you” algorithms) shape who youth think they are, how others perceive them, and their online risk experiences? Is youth behavior shaped by awareness of algorithmic arrangement of their feeds and those of others? Does this awareness shift their expectations about what is private? Do they resist?

Social Media:

Does tracking everything youth do and see on social media change their views about what privacy they have and are entitled to? How does increased exposure to misinformation and disinformation impact youths’ information sharing? How might social media be re-imagined to meet the unique needs of the next generation?

Social Virtual Reality (VR):

What are the challenges, opportunities, privacy risks, and safety considerations for youth in immersive social spaces? With platform proliferation, what avenues or rights do youth have to refuse
interpolation?

Generative AI:

How do youth leverage generative AI for learning and information seeking? To what extent do youth trust and rely on information provided by generative AI? Do youth use generative AI to replace rather than augment or build skills?

Recommender Systems:

How do AI recommender systems change the way that youth search for information and/or what they believe to be true? How might such persuasive technologies threaten to shape the worldviews of generations to come?

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